COSMIC REALM GAMES
Our first game · A twelve-month investigation

The Halcyon SignalForty Years Lost.

4,000 settlers. One vanished ship.
A transmission that should not exist.

A story told through paper evidence, recovered records, and the clues you uncover along the way.

The investigation

Everyone closed
the case.
You’re opening it.

In 2347, the colony ship Halcyon set out for a new world with 4,000 settlers aboard. It never arrived. The wreckage was found, the chief engineer was convicted of sabotage, and the galaxy mourned.

Forty-two years later, a salvage pilot picks up a faint transmission from deep space. It carries the Halcyon's identity code, and a desperate voice is asking for help.

You are the newest investigator at the Wayfarer Registry, an underfunded agency that tracks lost ships. Your handler hands you the case because no one upstairs expects you to solve it. But the evidence doesn't add up. The wreckage is too small. The crew manifest has been forged. And the powerful corporation that built the Halcyon seems very interested in what you find.

Over twelve months, you'll piece together recovered logs, sealed orders, star charts, and the diary of a fourteen-year-old girl who saw something she wasn't supposed to see. You'll learn who really chose to vanish, and why. You'll find out who in your own office can be trusted. And when the truth is finally in your hands, you'll make a choice that decides the fate of everyone aboard.

The ship isn't dead. Someone made sure the galaxy believed it was.

Now someone wants it found, and not everyone looking wants to save them.

How you investigate

The evidence is on paper.
The next clue is within reach.

01 / Examine

Follow the paper trail.

Work through recovered logs, sealed orders, star charts, and personal records. The investigation happens primarily with your paper materials.

02 / Connect

Twelve dispatches. One mystery.

Build the case over twelve months as new evidence changes what you think you know.

03 / Uncover

Ask for a nudge.

Use your dispatch’s password to access online hints and clues. Reveal help a little at a time, with solutions behind a separate spoiler control.

Your twelve-dispatch investigation

One case. Twelve dispatches.

Start with Dispatch 01. One Dispatch box ships each month, with twelve Dispatches shipped individually over twelve months, rather than all together. Cancel anytime to stop future dispatch charges.

Dispatch 01

$34.49

$29.99 game price + $4.50 shipping & handling.

Dispatches 02–06 & 08–12

$24.49 each

$19.99 game price + $4.50 shipping & handling per dispatch.

Dispatch 07

$29.49

$24.99 game price + $4.50 shipping & handling.

Shipping and handling are included in the totals above. Applicable tax, if any, is additional. All twelve dispatches total $308.88 before tax. Billing ends automatically after Dispatch 12.

Cancel before your next billing date to prevent that charge and all later charges. Dispatches already paid for will still ship, and you retain online access to dispatches you purchased.

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Investigator resources

Your dispatch archive.

Choose your dispatch. Each has its own password, supplied with its paper materials. Only open the dispatch you’re currently investigating.

The game is in development. Dispatch clues will become available as the investigation launches.