The Quiet Bay
A free mini case from our science fiction mail mystery. It shows how a module plays: a set of puzzles that build on each other and a closing grid that tells you whether you solved it. Boxes may include various kinds of physical props, such as documents, tags, maps, or transparent overlays, depending on the adventure. This sample was written for this page only and spoils nothing in the series.
A mystery by mail that no AI can solve.
ISV Amberline
The passenger liner ISV Amberline (Interstellar Vessel) is three days out on the Corvane Run, bound for Tessaly Station. In her Bay 4 rode cargo pod C-17, a sealed seed vault the Corvane Assembly promised to the starving Tessaly colony.
At breakfast the pod was gone. Bay 4's outer door had cycled during the night jump, and someone released the pod's clamps by hand. Captain Imogen Hale has named you inquiry officer. Five crew had access to the bay. You have their statements and every scrap of paper the ship produced overnight.
All crew statements and ship logs use ship time.
The five with access

I was at the purser's desk balancing the bar ledgers from midnight until three. Ask anyone who came for a nightcap.

I lost my bay card at dinner and reported it. I palmed into engineering at two and stayed until twenty to three. I never went near Bay 4.

Bridge watch, two to four. I plotted the jump myself. Bay 4 is nowhere near the bridge.

I checked Bay 4 at half past one. C-17 was cold-locked and sealed. I was out in under ten minutes.

I walked my rounds. I passed Bay 4 at about twenty past two. Inner door shut, lamp green. Nothing unusual.
The bay console strip
Engineering tore this strip from the Bay 4 door console at breakfast. A maintenance tag was hanging from the same console. Security sent up its overnight desk sheet, and engineering sent its door log.
Who was inside Bay 4 when the outer door cycled? Note that person's crew number for the closing grid.
Hints for puzzle 1
The jump plot
Navigator Lund's jump plot is printed on clear film. Lay it over the sector chart and you can see where the ship was at any minute of the night. A pod released mid-jump drops out in whatever sector the ship was crossing.
In which numbered sector did pod C-17 drop out of the jump? Note the sector number for the closing grid.
Hints for puzzle 2
The torn message
The captain authorized a search of the suspect's locker. Inside a boot, the search team found a message with its middle torn out. Three loose scraps recovered from the communications-room waste bin could fill the gap.
All three are handwritten on similar cream message paper. Their torn outlines alone cannot establish which belongs here. Only one describes what actually happened to C-17.
Compare each scrap with your findings from the console strip and jump plot. Tap a button to place that scrap in the message.
Which scrap belongs with the message? Use the completed message to choose a motive number for the closing grid.
- 1 Paid by a rival colony
- 2 Revenge against the captain
- 3 Forced by a threat to family
- 4 Covering for a friend's mistake
Hints for puzzle 3
The closing grid
Choose an answer for each goal. The grid tells you only whether all three are right, never which one is wrong.
The answers live in your hands
This web sample puts everything on one screen so you can try it. Boxed adventures may spread evidence across envelopes, film, tags, torn messages and other physical props, depending on the adventure.
Full answer key
Who: 5, Maren Holt. The bay console runs 40 minutes slow. In ship time, Wren's lost card opened Bay 4 at 02:19 while Wren was palmed into engineering. Holt had logged the card into her own desk tray and never got it deactivated. Her claim that she passed a quiet bay at 02:20 is false.
Where: Sector 1. The pod released at 02:24 ship time. With the film aligned, that point falls just past the 02:20 tick in sector 1.
Why: 3, forced by a threat to family. Scrap B matches the corrected release time of 02:24 and the drop location in sector 1. Scrap A gives sector 8; scrap C gives 01:44 instead of ship time. The matching scrap threatens Holt's brother with continued imprisonment in the ice mines.
Grid code: 5 · 1 · 3
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